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Half-Life 2: Dodgeball Alpha 4
Dodgeball for source! | Posted by Brent on Aug 12th 05 02:12 AM

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From the readme.txt

Installation Instructions:

1. download
2. Click install and find your steam Directory
3. Click Dodgeball Alpha 3 in your 3rd party games menu of Steam.


If you have problems with the installer, make sure to grab the build without the installer from http://www.dodgeball.xsystemmods.com . You can place the
 dodgeball folder into your valve/steam/steamapps/sourcemods folder manually.

Standard Mode: The gameplay at this point is very simple. Grab a ball and hit fire to throw. The only trick to it is that if you hold down the fire button, it will charge
 up your throw and give you better velocity and distance. Make sure to pummel as many people as you can for maximum enjoyment.

Competition Mode: In order to enable competition mode, you must play on a server with competition mode running. This is done by running the cvar
(or by adding it to the server.cfg) mp_competition 1 . The map must then be reloaded using the cvar changelevel [name of level]. (without brackets). Competition
mode is the standard Dodgeball rules that are well know from the playground and the court.


Game info:

Dodgeball is a full game conversion based on the Source Engine. This engine was chosen because of its use of the Havoc physics engine which will have a
huge impact on the feel of this game. Dodgeball will be a game based on the sport we all love. There will be several different game modes:

Competition mode: Totally realistic competition dodgeball rules.
Free For ALL: Deathmatch style with respawning
Speed Ball: Faster running and throwing
Jail Ball
Bowling Ball: Hilarious bowling ball dodgeball.


There will be more than 10 arenas in the final version. Some of these will include:

1. Futuristic arena.

2. Map Similar to the Roman Colliseum.

3. A hockey rink with slippery floors.

4. An Elementary School Playground.

5. A back alley East L.A. setting (already completed!)
 
6. A skyscraper (beta released!)

7. Oil rig (in production process... expect a release soon!)

 
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