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From the readme.txt
2. Click install and find your steam Directory
3. Click Dodgeball Alpha 3 in your 3rd party games menu of Steam.
If you have problems with the installer, make sure to grab the build
without the installer from http://www.dodgeball.xsystemmods.com . You
can place the
dodgeball folder into your valve/steam/steamapps/sourcemods folder manually.
Standard Mode: The gameplay at this point is very simple. Grab a ball
and hit fire to throw. The only trick to it is that if you hold down
the fire button, it will charge
up your throw and give you better velocity and distance. Make sure to pummel as many people as you can for maximum enjoyment.
Competition Mode: In order to enable competition mode, you must play on
a server with competition mode running. This is done by running the
(or by adding it to the server.cfg) mp_competition 1 . The map must
then be reloaded using the cvar changelevel [name of level]. (without
mode is the standard Dodgeball rules that are well know from the playground and the court.
Dodgeball is a full game conversion based on the Source Engine. This
engine was chosen because of its use of the Havoc physics engine which
will have a
huge impact on the feel of this game. Dodgeball will be a game based on
the sport we all love. There will be several different game modes:
Competition mode: Totally realistic competition dodgeball rules.
Free For ALL: Deathmatch style with respawning
Speed Ball: Faster running and throwing
Bowling Ball: Hilarious bowling ball dodgeball.
There will be more than 10 arenas in the final version. Some of these will include:
1. Futuristic arena.
2. Map Similar to the Roman Colliseum.
3. A hockey rink with slippery floors.
4. An Elementary School Playground.
5. A back alley East L.A. setting (already completed!)
6. A skyscraper (beta released!)
7. Oil rig (in production process... expect a release soon!)