Pinback = me, Beakshy = Beakshy, and Kanid = Zizane. Get it? Good.
An Interview with Operation: Shadow Phoenixhl2c_articles - Operation: Shadow Phoenix | Posted by Pinback on Nov 28th 03 05:07 PM
Pinback: So why is it that you have been hiding the story from the public?
Beakshy: We have been refining our website gradually whilst trying to keep the story quite low key, and
very much on a backburner whilst slowly releasing trickles of mixed media about our MOD title. The
chances are that we will be posting a summary of our story within a few days. Of course, your site
will be informed of the critical update straight away
Pinback It seems to me you haven't put..well..ANY info about the mod on your site, other than media. Or am
I missing a section here?
Kanid: We have been refining our website gradually whilst trying to keep the story quite low key, and very
much on a backburner whilst slowly releasing trickles of mixed media about our MOD title. The
chances are that we will be posting a summary of our story within a few days. Of course, your site will
be informed of the update straight away :)
Pinback: Great. So I take it the mod is multiplayer?
Beakshy: we plan to have many different objectives
Beakshy: we may start a single player but it may not get to long :)
Kanid: Well, we are planning to implement singe player, but we feel that it may be progressive: the player
might have to play the game in sections, and download the game in sections perhaps bi weekly (very
much like a soap opera that you must stay tuned to :)
Pinback: Judging by the media on your site, the mod is pretty high on the detail side. Are you worried about
any limitations of the Source engine?
Beakshy: Although our models appear to be highly detailed - don’t get me wrong: they are quite
intentionally - we keep our polycounts very carefully monitor, and make a point to keep them lower
than most other mods. we try to get the balance of detail right, so that every polygon in the mesh has a
purpose. If only we could show you our wireframes.....! Maybe one day...!
Pinback: Sounds good!
Pinback: You mentioned earlier that you will have different objectives. What exactly do you mean by that?
Beakshy: well we are working on the phoenix and implementing them into the game there will be alot of
objectives to hold ground. such as certain bases or air fields that are critical to the human team
Beakshy: and like wise for phoenix
Pinback: Speaking of the phoenixes, what ARE they?
Kanid: most objectives will compliment the story that will gradually be explored in the single player
Kanid: ahh, if we told you we would have to more than likely feed you to them!
Kanid: have to feed you to them*
Pinback: Keeping it a secret I see......
Kanid: we may shed some light on them in the script summary
Pinback: Who wrote the script/story?
Kanid: The script has been written by a few people - the term written being used in the loosest sense.
Everyone in the team has gradually put ideas forward into an idea which is very much an organic thing
Kanid: Sub plots and further developments just seem to shoot off and want to develop themselves. It's a
very interesting process to be involved in, and one which is still ongoing as we do looser redrafts.
Primarily the story was written and conceived by our MOD Leader.
Pinback: Is there anything in particular that will please the public? Anything new or unusual?
Beakshy: Well what I think it get people the most in the weapons and ships and the phoenix themselves. as
for the humans we are trying to make there weapons bit a different as if the world depended on them
using there rifles. so for instance they will have very much stoked up weapons.
Kanid: Basically...realism is the key in the surreal world we are setting up. We don’t quite want the whole
thing to be a masculine adrenaline blood rush, that isn’t cerebral at all. That’d defy what we try to
Pinback: That makes sense
Pinback: Big question: WHY did you decide to make the mod in the first place?
Beakshy: I've started this along time ago. I've always wanted to get into game design. I was wanted to work
with a team of people on a project like this. it took me a long time for it to get going but I’ve enjoyed it
some much I continued through all the bad things that have happened around me. now its like a daily
routine. but most of all I wanted to lead and help design a game that other people would play
Pinback: Once again: makes sense
Pinback: Kanid, what about you?
Kanid: :) we like to make sense :)
Kanid: Well, about a year ago I was trying to properly break into the industry. after things didn’t work out
exactly the way they did I was very much on my own when it came to games development. I ended up
joining this mod, and I’ve worked my way up from being a trial run modeling guy to co leader. the mod
has become, as Beakshy said, a daily routine that does take alot of time and attention.
Pinback: Sounds like it
Kanid: for me, I will know that we, and personally, have succeeded if our mod is one that people want to
play, and feel compelled to play
Kanid: yes, its not bizarre to spend 18 hours a day online - time zone differences can sometimes be
Pinback: Yeah they can be.
Pinback: How do you both feel about the mod right now?
Beakshy: I feel that the team works together and gets along great we decide most things together. such as
what types of weapons we should add and such. but I still enjoy designing this as a team it so much
more fun to me then just doing something solo.
Kanid: yep. it can be challenging making sure everyone is working together in harmony, but its this
'challenging' aspect that makes such a fun challenge! although I’m involved with other things aside
from OSP its very satisfying to see things progress - and to be part of that progression.
Kanid: what feels even better is when we refine the team, and reassign roles, and make sure the ones
assigned are being fulfilled. its almost like we are maintaining our OSP steam engine to make sure its
in tip top condition
Pinback: Pretty organized....ok so last question
Pinback: How long after HL2 comes out do you think the mod will be in production for?
Kanid: I think what is an added bonus that we try to emulate the industry, and the ways in which things are
professionally done. alright, we are more relaxed, and we do slip up from time to time due to
inexperience, but we do learn greatly from it
Beakshy: at this point I think it may be done about 2-3 months after Hl2 is released.
Pinback: Sounds good!
Kanid: yep, that sounds about right.
Pinback: Alright...well thanks for doing this guys, and we can't wait to see what you all give out.
Beakshy: :) thanks
Kanid: things are nicely on track, and we cant wait to get our hands on the editing tools and that precious
Kanid: yes, thanks :)