An interview with blast radiushl2c_articles - We catch up with Quasar leader of the mod 'blast radius' (formally fbi mod) to question him on the mod | Posted by Psycho_byte on Jun 24th 03 12:17 PM
In what appears to be an interview marathon for hl2, hl2central was able to interview the upcoming mod for hl2 'blast radius'
(formally fbi mod)
What inspired the creation of blast radius?
Quasar: well, we were originally a HL1 mod called FBI. We decided that we hated
the storyline and set about creating a new one for HL2. So a couple of us sat down and
thought the whole thing up.
Quasar: That and a few Bond films
So the migration from the FBI name was due solely to a change of plot?
Quasar: yes, more or less
Can we expect a website in the near future from blast radius?
Quasar: hopefully, our webmaster is going through some "parent troubles" to put it
mildly, but he should be sorted out soon.
Would your mod consider going retail, if the opportunity was there?
Quasar: that's a tough one. If the opportunity arose then the decision would have
to be a team decision, we'd have a vote on it. I can't speak for everyone, but i'd be
Its been said that hammer1 maps can be directly converted to hammer2 maps, is this an approach you wish to take? or will you start from scratch in hammer2?
Quasar: I myself won't be converting any maps, I'd prefer to wait for the new tools and work from there.
Quasar: Other team mappers may have other methods, I've no problem with that.
Could you summarise blast radius' storyline for us
Quasar: I don't want to give too much away, but in a nutshell it involves nuclear
weapons, and the disarming of said nuclear weapons.
When your mod is released can we expect to see both singleplayer and
Quasar: Definitely, although we'll be concentrating on single player, the multi
player element is important to us. You can expect to see various deathmatch modes and
hopefully some kind of co-op system, playing through single-player maps as a team.
How realistic do you invision your mod? can we for example look forward to realistic bleeding?
Quasar: I don't want anything 18 rated, but there will be blood effects. The
Half-Life 2 engine should be able to handle the rest of our realism needs!
Is blast radius' currently seeking more team members?
Quasar: Any help anyone wants to give is greatly appreciated, a few more mappers,
modellers and coders would certainly help.
What steps should someone take applying for such a position
Quasar: By contacting myself or another team member with an example of previous
work or some other proof that they can work well. All applications will be considered.
How will a player in your mod obtain weapons, and will you have a
class based system?
Quasar: Weapons will be obtained from dead enemies or "armouries" where
weapons/ammo are stored.
Are there any features in specific you feel will make your mod stand
Quasar: We're hoping there will be no need for a feature or "gimmick" as I call
them to make the mod great.
Will your mod feature any vehicles?
Quasar: There will be at least one (highly secret) player controllable vehicle in
Other than your own TC, which mod is currently your favourite?
Quasar: The HL2 mod I'm most looking forward to is Stargate SGC, as I'm a huge fan
of the Stargate series. Other than that it's got to be Natural Selection for HL1, as
it's so atmospheric.
hl2central would like to thank you for taking the time to
participate in this interview and wish you the best of luck with your mod
Quasar: Thanks :)