An interview with Hacked-Zonehl2c_articles - We were able to get in touch with 'admin' from hacked-zone to answer some of our questions on the mod. | Posted by Psycho_byte on Jun 24th 03 07:48 AM
We had the pleasure of interviewing 'admin' from Hacked-zone
Where did the inspiration for your mod originate?
Admin: Well I have played a lot of mods over the years such as Natural selection , Counter-strike , Esf , BattleGrounds and DOD whilst they are all good in themselves, I wanted a mod which that could combine the good points of each mod and bring them into one.
For those yet to visit your site, could you describe briefly your
Admin: The mod is about a team of Hackers who exploit security
vulnerabilities in Bank’s security systems to thieve money. A S.W.A.T team alerted
to the rapidly decreasing funds of local banks, was able to trace the Hackers
as they attempted to commit yet another robbery. You play as a hacker or a member
of the Swat team. There Is no escape, only one team can survive as you fight
to the death.
Can we expect to see both singleplayer and multiplayer or will you
be focussing on one in particular?
Admin: Yes and No, in the initial alpha we will be exclusively
Multiplayer featuring a large map for training allowing users to get used to
The controls and features of H-Z
How large is your current team, and do you feel this will put you
at an advantage?
Admin: I believe I have an excellent team they are and hard-working
, most of all they enjoy themselves. We are still in need of a Skinmapper and
possibly an animator. On a coding front we’re fine, though wouldn’t turn down
Can we expect to see your mod taking advantage of Valve's vehicle
Admin: In the first 2 stages of the mod there will be no Vehicle
support however as the mod expands and we increase in team size we will add
Are you still looking for team members, if so how would you recommend
a potential modeller should go about contacting you?
Admin: We are still looking for Team specifically an animator
and a skin-mapper, an additional coder wouldn’t go a miss. Applicants should
email firstname.lastname@example.org if they wish to join.
Do you plan to release any content on the hl1 engine?
Admin:After we have released a version on Half-life2 we are
considering releasing a port for Half-life1 since many will still play on the
old engine, there is still some time to that event, so I am yet to be concerned
What gamemodes can we expect to see in multiplayer?
Admin: For Alpha 1.0 and Alpha 1.1 expect to see only Team
Deathmatch but as we move on we plan to have at least 5 Gamemodes :)
Would your mod consider going retail if the option was there?
Admin: My team comes first, if they decide its not in our best
interests or are negligent, we will not jump on the bandwagon to go retail and
carry on as normal :)
How do you plan to keep your mod fresh after completion, can we expect
to see more than bug fixes?
Admin: No mod is perfect, we aim to initially clean up Glitches
and bugs in the coding of both the hl2 and hl1 port, we may add new content
at a later date.
Other than your own, what is currently your favourite mod?
Admin: My favourites are Natural Selection , Esf and Counter-strike
Fragspaz: Counter-strike All the way
Mitlancer Natural Selection or Day of Defeat, they are really good Mods